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Buriki One

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Buriki One
Buriki1
Developer(s)SNK
Publisher(s)SNK
Release dateMay 21, 1999
GenreFighting game
Game modesUp to 2 players simultaneously
Platform(s)Hyper Neo Geo 64

Buriki One (武力 ONE, Buriki One: World Grapple Tournament '99 in Tokyo) is a 3D arcade versus fighting game. It is an offshoot of the Art of Fighting series of video games created by SNK. In the brief time-frame of the Hyper Neo-Geo 64's popularity, it was characterized for its superb graphics that processed at a smooth 60 frames per second and a unique fighting system. So far, it has only been released in one iteration, with no sequels, although the main character Gai Tendo has appeared in later SNK games, via cameos or as a playable character (in the recent KOF XI).

A manhua was also made surrounding the game's events.


HistoryEdit

It's Spring 1999... Fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of Boxing, Karate and Professional wrestling, to the lesser known arts of Aikido, Tai Chi and Muay Thai. Finally, they have the chance to prove which martial art conquers all!

GameplayEdit

Buriki One is the fourth and final three-dimensional fighting game released for the Hyper Neo-Geo 64 system. Buriki One's control system uses two buttons for movement, keeping the player on a 2-D axis, despite the 3D arena. Pressing the left button moves the character in the left direction, pressing the right moves in that respective direction. Double tapping each button produces a dash in each corresponding direction for evasion and closing distance. Pressing both buttons makes the character block.

By using the joystick, the player can execute attacks of varying damage levels. By pressing in the forward direction, the player executes a medium attack, up forward a stronger attack, and down, forward is the weakest, but fastest attack. By combining various combinations of the movement of the stick, a special attack is performed for increased damage. Unlike the 2-D iterations, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.

CharactersEdit

The character designs of the Player 1 and Player 2 versions are quite different, in a manner similar to Tekken (i.e. in P2 Seo's hair is combed down, while Saionji wears a headband)

NPC CharactersEdit

External LinksEdit

This page uses Creative Commons Licensed content from Wikipedia (view authors).

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