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The King of Fighters Neowave (ザ・キング・オブ・ファイターズ ネオウェイブ) is a fighting game by SNK Playmore, released in 2004 for the Sammy Atomiswave arcade platform. It is the eleventh arcade game in SNK Playmore's The King of Fighters series and first fighting game by SNK Playmore to be developed on Atomiswave hardware rather than the Neo Geo console that their previous games appeared on. It's also a Dream Match, like The King of Fighters '98 and The King of Fighters 2002. It was developed specifically to test the hardware and is not counted in the new numeral progression followed by The King of Fighters XI (with 2003 being the tenth game in the series).

Ports of the game were released in Japan and the PAL region for Sony's PlayStation 2 console (due to SONY Computer Entertainment America's policy of not allowing straight ports of 2D games to North America) and in Japan, North America, and the PAL region for Microsoft's Xbox console.

Development[]

By the mid-2000s, SNK's in-house Neo-Geo hardware had become quite dated. After The King of Fighters 2003, SNK Playmore looked for newer substitute platforms for future development. The Atomiswave, a cartridge-based multi-arcade system like the Neo Geo and based on SEGA's Dreamcast hardware, with which SNK was already familiar, was an obvious candidate.

Rather than commit a new major game blindly, SNK instead chose to "test the waters" with a remix of The King of Fighters 2002, tweaking the game's systems; reskinning the game with high-resolution backgrounds, character art, and interface elements to take advantage of the more advanced hardware; and removing characters originating with the Eolith-developed KOF 2001 and KOF 2002, replacing them with other SNK-originated characters.

Overview[]

The game reverts back to the 3-character elimination system from KOF '94 to KOF '98, ignoring gameplay features from later games such as the "Striker" system used from KOF '99 through KOF 2001 and tag team system in KOF 2003.

The game's sprites, move sets and some of its mechanics are mainly recycled from KOF 2002. The home version of the game uses fully 3D backgrounds similar to Capcom vs. SNK 2 (a feature later reused for the home version of KOF '98: Ultimate Match).

Changes in the systems include the addition of the Heat Mode button (which powers up your damage output at the cost of draining health), and can be activated at any time, though one must wait a while to hit the button again to end it, but it can also end after a certain amount of time has passed as well as getting hit. Heat Mode cannot be used if the character is low on health in the red zone.

All characters have been slightly rebalanced as well, and the CPU's now can occasionally use Free Cancels, Super Cancels and HSDM's/MAX2DM's, as well as making use of most of the other system mechanics, unlike in KOF 2002.

Though the more notable changes mainly involve three new gauge systems that have not appeared in other KOF games:

  • The first is Super Cancel Mode (SC Mode), which functions like Advanced Mode and the gauge system from 2002 by default, is a mode where the gauge is colored red and where 3 power stocks max are possible. The Free Cancel during 2002's MAX Mode can be performed in this mode via one power stock (as with normal Super Special Moves as well), while MAX Supers are done with two power stocks, and a Super Cancel costs an extra stock (meaning 2 stocks for a normal SC and 3 for a MAX SC). The other main difference is that HSDM's/MAX2DM's cannot be performed in this mode. The Maximum Impact series re-uses the Super Cancel and stock limit concepts of this gauge style.
  • The second is Guard Break Mode (GB Mode), where the gauge is colored pink and can go up to two stocks max, and like SC Mode, 2 stocks are needed for MAX Supers.
  • However, characters cannot perform a Guard Cancel Blowback attack in this mode. This mode in this game also is schemed in the same fashion as Garou: Mark of the Wolves, with 2 gauge stocks max akin to the Real Bout games, and most of all, the Just Defend from MOTW is also possible as well, only you cannot Just Defend in midair, nor can you regain health from one either (a portion of stock meter is gained instead for a successful Just Defend). The primary feature of this mode via its name is the Guard Break attack (done with 236CD), where at the cost of one power stock, characters will perform a delayed and startup-only invincible (to all non-throws only) version of their standing Blowback Attack while glowing yellow. This inflicts a Counter Wire on hit and instantly crushes guards.
  • The third and last is the MAX2 Mode (M2 Mode), where the gauge is colored blue and is an altered version of Extra Mode, where only one stock is possible. The most notable differences are that the gauge fills automatically on its own, and no MAX Mode occurs when it is full. Like in Extra Mode, characters can use Supers in the style of DM's (Desperation Moves) all they want while their health bar is low and red, and can only use MAX Supers with both a full gauge and low HP. This is also the mode where you can use the HSDM/MAX2DM attacks featured in KOF 2002 (done like before while with red low health) hence the name of the mode. Characters using this mode having their overall damage output increased (and even more with Heat Mode activated), though Supers of all sorts do the same amount of damage as with the two other modes. However, this mode often comes with a cost where all evasion type moves (rolls and cancelling into rolls alike) are disabled, save for the recovery roll.
  • Unlike in the original version of KOF 002, both fighters start with their gauges maxed out at the start of a match on the first round.

Like KOF '98 and KOF 2002 (as well as their eventual re-releases), Neowave has no storyline and is considered a "dream match" game. The game is a gathering of numerous characters from previous installments, including dead characters like Mature and Vice from KOF '96 and the New Faces Team (Orochi Team) from KOF '97. The character roster is similar to 2002 if not the very same with only a few minor differences (especially between the arcade, Xbox and PS2 versions), including the addition of the young Geese Howard from Art of Fighting 2 as the new final boss. The character artworks was done by Tomokazu Nakano (Power Instinct Matrimelee's main illustrator). The game also features a complete original new soundtrack, all of them associated exclusively with the fighting stages.

Characters[]

Note 1: Some parenthetical citations are sometimes Japanese team names, sometimes shortened team names.
Note 2: Some team formations of this game are very similiar to the found in The King of Fighters 2002.

Official Team Roster[]

Japan Team (A.K.A. Kyo Team)[]

Kyo99
Kyo Kusanagi
Benimaru2000
Benimaru Nikaido
Gorodaimon96
Goro Daimon

K' Team[]

K-sprite1
K'
Maxima99
Maxima
Whip99
Whip

Fatal Fury Team (A.K.A. Garou Densetsu Team)[]

Terry-sprite1
Terry Bogard
Andy2001
Andy Bogard
Joe99
Joe Higashi

Art of Fighting Team (A.K.A. Kyokugenryu Team)[]

Ryo2002
Ryo Sakazaki
Robert99
Robert Garcia
Takuma98
Takuma Sakazaki

Ikari Warriors Team (A.K.A. Ikari Team)[]

Leona99
Leona Heidern
Ralf-kof2001-stance
Ralf Jones
Clark99
Clark Still
Alternate Version[]
Wildleona97
Orochi Leona (the Leona's Riot of Blood version appears as an Install DM from "Awakening" or "Dead End Inferno")

Psycho Soldier Team (A.K.A. Athena Team)[]

Athena2002
Athena Asamiya
Kensou98
Sie Kensou
Chin99
Chin Gentsai

Women Fighters Team[]

Kingkof2000
King
Mai96
Mai Shiranui
Yuri98
Yuri Sakazaki

Korea Justice Team (A.K.A. Jhun Team)[]

Jhun99
Jhun Hoon
Chang96
Chang Koehan
Choi96
Choi Bounge

KOF '97 New Faces Team (A.K.A. Orochi Team)[]

Yashiro2002
Yashiro Nanakase
Shermie2002
Shermie
Chris-sprite3
Chris

Awakened Orochi Team[]

Orochiyashiro97
Orochi Yashiro
Orochishermie2002
Orochi Shermie
Orochichris2002
Orochi Chris

KOF '97 Special Team (A.K.A. Outlaw Team)[]

Yamazaki97
Ryuji Yamazaki
Bluemary98
Blue Mary
Billykane97
Billy Kane

Yagami Team[]

Iori2001
Iori Yagami
Mature98
Mature
Vice2002
Vice

Dream Team (A.K.A. Mixed Team)[]

Saisyu98
Saisyu Kusanagi
Kula2000
Kula Diamond
Shingo98
Shingo Yabuki

Hidden Characters[]

Kimkaphwan2002
Kim Kaphwan
Vanessa2000
Vanessa
Ramon2000
Ramón

Boss[]

Geesekofneo
Geese Howard (Young Version from Art of Fighting series [Art of Fighting 2])

Console Exclusive Characters[]

In All Consoles[]

Seth2000
Seth
Kyokusanagi2002
Kusanagi
Omegarugal2002
Omega Rugal

Only in PlayStation 2[]

Angel2001
Ángel
May Lee Jinju (Standard Mode) May Lee Jinju (Hero Mode)
May Lee Jinju

Stages[]

Normal Stages[]

Note: Only in console normal mode (3D backgrounds), the stages have variations of time and space from the 2nd round.

Kof neowave choi vs kensou

Gameplay of Choi vs. Kensou in the arcade version (with 2D backgrounds)

  • Bridge: The Manhattan Bridge, in New York. The fight takes in a platform next to the cars. In the arcade version, it's day; in the console version, from the 2nd round, it's night and a light post can be seen while also shifting the fighting plane at an angle along the bridge.
  • Train Hangar: The tracks of a train. Can be seen viaducts, a train and a screen with SNK Playmore, Atomiswave and Sammy's logos. In the console version, from the 2rd round, the fight takes near a viaduct, where a train can be seen approaching and stopping next to the characters right from the background.
  • Harbor: A harbor. Port ships and constructions can be seen. In the console version, the fight from the 2nd round takes place next to a freighter.
Kof neowave terry vs andy

Gameplay of Terry vs. Andy in console version (with 3D backgrounds)

  • Clock Tower: The interior of a clock tower. Gears can be seen with beams of light shooting through the various openings and two open doors. In arcade mode, it's day; in the console version, from the 2nd round, it's night.
  • Green House: Features trees, flowers, a water fountain, butterflies, a balcony house, light projectors and a zepellin. In the arcade mode, it's day; in the console version, from the 2nd round, it's night, along with the trees having colorful lights placed within them and other various backlights being shined.
  • Ancient Ring: A courtyard in the Angkor Wat, in Cambodia. Features ancient buildings, statues, the gate of the courtyard, a full moon and water fountains with torches in the view of the night sky. In the console version, from the 2rd round, the fight takes place closer to the gate from an angle.
  • Plant: A platform of steel. Pipes, chains and a ladder can be seen. In console version, steam blasts can be seen coming off the platform. Similar to the Factory Stage of KOF 2000.

Boss Stage[]

  • Howard Connection: A new version of this stage, inspired in the Boss Stage in AOF 2. Features a table office, a piano, two armors, a globe, two lights and, in the background past the windows, various buildings. In the console version, from the 2nd round, the floor opens up via a mechanism, replaced with an aquarium with a shark right below. Associated with Young Geese.

Reception[]

The King of Fighters: Neowave met with mixed reviews upon release. Reviewers noted the updated graphics and traditionally solid mechanics, and were pleased with online play in the console versions. They also commented on the game's drab presentation and overly familiar design. Charles Onyett wrote for IGN, "Sure it's got updated graphics, a few different styles of play, and a huge roster of fighters, but it does little to entice any non-KoF fans into the mix, something this genre desperately needs."

For GameSpot, Greg Casavin wrote that the game "still packs some good stuff for hardcore fans, but the touched-up paint job doesn't make this feel like a whole new game. In fact, in some ways it feels like a step backward from The King of Fighters 2002."

External links[]

The King of Fighters series
Mainline '94'95'96'97'98'992000200120022003XIXIIXIIIXIVXV
Remakes Dream Match 1999'99 Evolution'94 Re-Bout'98 Ultimate Match2002 Unlimited Match'98 Ultimate Match Final Edition
Offshoots R-1R-2EX: Neo BloodEX2: Howling BloodNeowave
Spin-offs Quiz King of FightersThe King of Fighters: KyoBattle de ParadiseKOF: Maximum ImpactKOF: Maximum Impact 2KOF Maximum Impact Regulation "A"KOF Sky StageOnline'98 Ultimate Match WebSNK Heroines Tag Team Frenzy
Mobile The King of Fighters -Mobile- / R-2-Volleyball-KOF Gals MahjongThe King of MillionaireThe King of ReversiMahjongKOF Kentei - Mezase Cult Quiz Ou!Moeyo! KOF DaiundokaiKOF x Garou DensetsuBattle Festa-i/AndroidEncounterThe Rhythm of Fighters'98 Ultimate Match OnlineBeast Busters featuring KOFWorldDestinyAll StarOrochi GoM: Fighting Stars AssemblyKOF: Chroniclefor GirlsArena
Pachinko The King of FightersChapter of NESTSMaximum ImpactIIICR The King of Fighters
Compilations Orochi CollectionThe Orochi SagaNESTS Collection
Films/Animations Another DayThe King of Fighters (movie)DestinyAwaken
Mangas/Comics/Novels/Manhwas The King of Fighters: Kyo (Manga)The King of Fighters: A New BeginningThe King of Fantasy (Manga)The King of Fighters Side Story: The Origin of Flame - Shingo Travels Through Time! Let's Go!The King of Fantasy (Novel)The King of Fighters: R's Letter
Cancelled Online (UnoTechnology)Fighters' WorldKOF MI "A2"KOF: Maximum Impact 360Online (DragonFly/Triple A Games)
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The King of Fighters games
Prologue KOF '94 Logo Sprite
Orochi Saga KOF '95 Logo Sprite KOF '96 Logo Sprite KOF '97 Logo Sprite KOF '98 ENG Logo Sprite
NESTS Chronicles KOF '99 Logo Sprite KOF 2000 Logo Sprite KOF 2001 Logo Sprite KOF 2002 Logo Sprite
Tales of Ash KOF 2003 Logo Sprite KOF XI Logo Sprite KOF XII Logo KOF XIII Logo
New Age Saga KOF XIV Logo The King of Fighters XV Logo
Remakes KOF Dream Match 1999 Logo KOF '99 Evolution Logo KOF '94 Re-Bout Logo KOF '98UM Logo KOF 2002UM Logo KOF '98UMFE Logo
Maximum Impact series KOF MI Logo KOF MI2 Logo KOF MIRA Logo
Offshoots Kofr1logo Kofr2logo KOF EX Logo KOF EX2 Logo KOF Neowave Logo
Spin-offs Quiz King of Fighters Logo Sprite KOF Kyo Logo KOF Battle de Paradise Logo Sprite KOF Sky Stage Logo The King of Fighters Online (MOBA) KOF '98 UM WEB Logo SNK Heroines Tag Team Frenzy ENG Logo
Mobile The King of Fighters -Mobile- / R-2The King of Fighters -Volleyball-KOF Gals MahjongThe King of MillionaireThe King of ReversiMahjongKOF Kentei - Mezase Cult Quiz Ou!Moeyo! KOF Daiundokai KOF x FF logoBattle FestaKOF-i 2012 LogoEncounter ROF logo KOF98UMOL logo Beast Busters KOF logo The King of Fighters: World The King of Fighters Destiny (拳皇命運) KOF All Star LogoOrochi GoSNK All Star Logo KOF Chronicle (Logo) The King of Fighters for Girls (Logo) KOF Arena Logo KOFSC Logo
Pachinko The King of FightersChapter of NESTSMaximum Impact Kof3 logo CR KOF Logo
Compilations The King of Fighters Orochi Collection KOF Collection -The Orochi Saga- LogoThe King of Fighters NESTS Collection
Cancelled The King of Fighters Online (UnoTechnology)The King of Fighters' WorldKOF Maximum Impact Regulation "A2"KOF: Maximum Impact 360The King of Fighters Online (Cancelled)
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