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Overview[]

Iori95

Iori is a notoriously offensive Rushdown Character with powerful simple combos that can lead into vortex situations off of guaranteed hard knockdowns, though players would need to be careful as failing to master Iori would prevent using him to his full potential due to his laggy attacks and slow walking movement can easily lead him being punished for misuse of his tools.

Iori is surprisingly an avid zoning-type character, as his Yami Barai gives him an advantage in keep-away due to the movement styles in KOF. Even then, his powerful 127 Shiki Aoihana is his main meterless-combo-finisher tool that rewards him with said hard knockdowns, and makes his small combos extremely rewarding as he can continuously loop simple bread-n-butters into Aoihana to keep racking up damage not as affected by scaling, and even resulting in a quick stun to push his offense even further; this can be true if Iori has meter to expend for a super cancel (such as into his trademark Ya Otome).

Though in order to find opportunities to connect with such combos, an Iori player has to overcome the huddles of his lack of strong high-low mixups (his grounded overheads are lacking in speed with notable wind-up and his famed Kuzukaze throw has startup), and his laggier attacks which give him issues with applying safe pressure.

His most popular command normal, Ge-Shiki Yuri Ori, is a backwards kick that is meant only for crossing up making Iori unique in this aspect. In most games as of KOF '98, Iori can use it in a backdash for a quick getaway. From there, Iori conned the discovery of certain midair attacks being available during a backdash.

Iorikofxii

Due to Iori losing his flames at the hands of Ash Crimson during the climax of The King of Fighters XI, his moveset had been revamped for The King of Fighters XII and The King of Fighters XIII. His flameless fighting style appears somewhat faster (albeit less mobile) in KOF XII and KOF XIII; his combos seem to have become easier to chain with a slightly higher priority, on top of a far more practical tools in a quicker overhead in Ge-Shiki Kui and a damaging-side-swapping-juggle throw in the form of 203 Shiki Tsuchi Tsubaki.

Despite this, his lack of projectiles and limited multi-input offense without Aoihana revolves around being far more meter-reliant for both his Power and HD gauges in order to maximize his combo damage.

His old moveset returns as a separate version of Iori, titled "Iori who has recovered his Flames", or "EX Iori" in the console update Arcade "Climax" version of KOF XIII, which saw nerfs to some of his classic elements (such as his Aoihana being laggy on recovery more than before).

Starting with KOF XIV, he returns back to his Flame based moveset, while also containing elements of his Flameless moveset.

Iori MAAB

In Million Arthur: Arcana Blood, Iori's moves is a combination of his classic and Flameless XIII incarnations, with the added ability to perform air dashes and a few other new additions, such as the ability to perform the 311 Tsumakushi in midair.

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws
Sakahagi XV

Sakahagi

Close OnlyBack Input or Forward Input + Neo Geo C Button (KOF XIV onwards)
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
All appearances
Close OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button [KOF '95 - KOF XIII]
Saka Sakahagi XII

Saka Sakahagi

Close OnlyBack Input or Forward Input + Neo Geo D Button
Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
KOF '96 - 2003
Kanyarai XV

Kanyarai

Close OnlyBack Input or Forward Input + Neo Geo D Button
Iori lifts his opponent by their neck, then slams them down behind him.
KOF XIV onwards
Command Moves
Ge-Shiki Yumebiki XV

Ge-Shiki Yumebiki (Initial hit)

Ge-Shiki Yumebiki Follow-up XV

(Follow-up hit)

Forward Input + Neo Geo C ButtonNeo Geo C Button [KOF '95]
Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.
KOF '95, KOF '97 onwards
Forward Input + Neo Geo A ButtonNeo Geo A Button [KOF '97 onwards]
Iori Shinigami XV

Ge-Shiki Goufu In "Shinigami"

Forward Input + Neo Geo D Button [KOF '95]
Iori steps forward for an axe kick with his leading leg.
KOF '95, KOF '97 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
Forward Input + Neo Geo B Button [KOF '97 onwards]
Ge-Shiki Yuriori XV

Ge-Shiki Yuri Ori

In Air OnlyBack Input + Neo Geo D Button [KOF '95]
Iori kicks behind himself.
KOF '95, KOF '97 - XI, KOF XIII onwards
In Air OnlyBack Input + Neo Geo B Button [KOF '97 onwards]
Ge Shiki Kui XII

Ge-Shiki Kui

Down Forward Input + Neo Geo C Button
Iori swings his front arm down for a hammer punch.
KOF XII - XIII (as regular Iori)
Gaishiki Lunar Rebellion
Double Forward Input + Neo Geo C Button
Iori rushes forward and claws his opponent's legs with his right hand.
KOF MI series
Stylish Moves
Stylish Move 1
Neo Geo A ButtonNeo Geo A ButtonNeo Geo C ButtonForward Input + Neo Geo C ButtonForward Input + Neo Geo C Button
Iori jabs his opponent twice with his right hand, claws upward with his left, claws across with his right, then does a shoulder charge.
KOF MI series
Stylish Move 2
Neo Geo A ButtonNeo Geo A ButtonNeo Geo C ButtonForward Input + Neo Geo C ButtonNeo Geo D Button
Iori jabs his opponent twice with his right hand, claws upward with his left, claws across with his right, then does a back spin kick.
KOF MI series
Stylish Move 3
Neo Geo A ButtonNeo Geo A ButtonNeo Geo C ButtonForward Input + Neo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Iori jabs his opponent twice with his right hand, claws upward with his left, claws across with his right, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 4
Neo Geo A ButtonNeo Geo A ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Iori jabs his opponent twice with his right hand, claws upward with his left, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 5
Neo Geo B ButtonNeo Geo B ButtonForward Input + Neo Geo B Button
Iori kicks his opponent's shins twice with alternating legs, then kicks high.
KOF MI series
Stylish Move 6
Neo Geo B ButtonNeo Geo D ButtonNeo Geo D Button
Iori kicks his opponent's shins, does a back spin kick, then does a mid-level roundhouse.
KOF MI series
Stylish Move 7
Forward Input + Neo Geo B ButtonForward Input + Neo Geo D Button
Iori does a Ge-Shiki Goufu In "Shinigami" into a high kick.
KOF MI series
Stylish Move 8
Forward Input + Neo Geo B ButtonDown Input + Neo Geo D Button
Iori does a Ge-Shiki Goufu In "Shinigami" into a low sweep kick.
KOF MI series
Stylish Move 9
Down Forward Input + Neo Geo B ButtonNeo Geo B ButtonNeo Geo D Button
Iori does a low kick into a back spin kick, then a mid-level roundhouse.
KOF MI series
Stylish Move 10
Down Forward Input + Neo Geo B ButtonNeo Geo B ButtonDown Input + Neo Geo D Button
Iori does a low kick into a back spin kick, then a reverse sweep kick.
KOF MI series
Stylish Move 11
Down Forward Input + Neo Geo B ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button
Iori does a low kick into a back spin kick, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 12
Down Forward Input + Neo Geo B ButtonBack Input + Neo Geo B Button
Iori does a low kick, then feints a back spin kick.
KOF MI series
Stylish Move 13
Neo Geo C ButtonNeo Geo C ButtonNeo Geo C Button
Iori does a Ge-Shiki Yumebiki, then claws upwards.
KOF MI series
Stylish Move 14
Neo Geo C ButtonNeo Geo C ButtonForward Input + Neo Geo C Button
Iori does a Ge-Shiki Yumebiki, then does an elbow strike.
KOF MI series
Stylish Move 15
Neo Geo C ButtonNeo Geo C ButtonBack Input + Neo Geo D Button
Iori does a Ge-Shiki Yumebiki, then does a low sweep kick.
Stylish Move 16
Neo Geo C ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Iori does a Ge-Shiki Yumebiki, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 17
Neo Geo C ButtonForward Input + Neo Geo C ButtonDown Input + Neo Geo C Button
Iori swipes at his opponent twice, then trips his opponent with his arm.
KOF MI series
Stylish Move 18
Neo Geo C ButtonDown Forward Input + Neo Geo C ButtonDown Back Input + Neo Geo D Button
Iori swipes overhead, kicks his opponent's shins, then does a crescent kick.
KOF MI series
Stylish Move 19
Neo Geo C ButtonDown Forward Input + Neo Geo C Button
Iori swipes overhead, then upwards, launching his opponent.
KOF MI series
Stylish Move 20
Double Forward Input + Neo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Iori does a Gaishiki Lunar Rebellion, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 21
Back Forward Input + Neo Geo C ButtonNeo Geo C ButtonForward Input + Neo Geo C Button
Iori bashes his opponent overhead, does a shoulder charge, then backhands his opponent's middle.
KOF MI series
Stylish Move 22
Back Forward Input + Neo Geo C ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Iori bashes his opponent overhead, does a shoulder charge, then blows his opponent up with purple flames.
KOF MI series
Stylish Move 23
Neo Geo D ButtonDown Input + Neo Geo B ButtonDown Input + Neo Geo D Button
Iori does 2 back spin kicks, then does a low sweep.
KOF MI series
Stylish Move 24
Neo Geo D ButtonNeo Geo C ButtonNeo Geo D Button
Iori does a back spin kick, claws upwards, then does a jumping kick.
KOF MI series
Special Moves
Iori Yamibarai XV

108 Shiki Yami Barai (Regular version)

Iori EX Yamibarai XV

EX OK ver.

QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Iori throws a purple fiery projectile that runs across the floor.
KOF '95 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
Iori 100 Shiki Oniyaki XV

100 Shiki Oniyaki

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Iori jumps with his arms out, shrouded in purple flames.
KOF '95 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
Iori Aoibana XV

127 Shiki Aoihana

Iori EX Aoibana XV

EX OK ver.

QCB Input + Neo Geo A Button or Neo Geo C Button [x3] (EX OK OK)
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch (regular) or an upward claw (Neo Geo C Button ver. in KOF MI series, EX OK, as of KOF XIV).
KOF '95 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
212 Shiki Kototsuki In XV

212 Shiki Kototsuki In; Dash

212 Shiki Kototsuki In Grab XV

212 Shiki Kototsuki In; Grab

HCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
KOF '95 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
Kuzukaze XV

Kuzukaze; On whiff

Kuzukaze Hit XV

On hit

Close OnlyBack Input or Forward Input + Neo Geo D Button (KOF '95)
Iori grabs his opponent, then throws them behind him while they're still on their feet.
KOF '95, KOF '97 - XI, KOF XIII (as Flames Iori), KOF XIV onwards
Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button (KOF '97 onwards; EX OK OK)
Iori Tsumakushi XV

311 Shiki Tsumakushi

Z Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Iori hops and take a big flaming swipe downward.
KOF '98-'99, KOF 2002 UM, XIV onwards
Nueuchi

104 Shiki Nueuchi

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Iori does an upward claw attack that extends from his hand; Neo Geo A Button does one hit, while Neo Geo C Button does two. The EX OK version does more hits, and has faster start-up and full invincibility. Removed in XIV.
KOF XII - KOF XIII
Shogetsu

401 Shiki Shougetsu

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Iori performs a claw attack that launches the opponent. The Neo Geo A Button version hits once, while the Neo Geo C Button version hits twice. The EX version has invincibility at start-up and knocks the opponent into the air slightly.
KOF XII - XIII
Akegarasu

129 Shiki Akegarasu

QCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Iori dashes forwards and performs a clawing attack. The EX version has invincibility at start-up and does an extra hit.
KOF XII - XIII
Tsuchitsubaki

203 Shiki Tsuchi Tsubaki

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Iori grabs his opponent by their neck, then slams them hard onto the ground in which they bounce into the air (switching sides) for a possible combo followup. The EX version launches the enemy higher in the air.
KOF XII - XIII
Super Special Moves
Iori Yaotome Start XV

Kin 1211 Shiki Ya Otome (Startup Dash shown)

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK, KOF '95 - '96; Neo Geo A Button version only in '96)
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames (most appearances), or as a cross-claw attack (XII - XIII, as regular Iori). The MAX OK version ends off in a blast of purple flames (KOF '99 - 2001; XIII, as EX Iori, XIV - XV), going into blood rage and totally massacring his opponent (KOF '96 - KOF '98, KOF '98 UM, 2002, Neowave, 2002 UM) or as a cross-claw attack (XII - XIII, as regular Iori)..
All appearances
QCFHCB Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK, KOF '97 onwards)
Ura 316 Shiki Saika XV

Ura 316 Shiki Saika

2QCF Input2QCF Input + Neo Geo A ButtonNeo Geo C Button during Kin 1211 Shiki Ya Otome (KOF 2001 - KOF 2003, KOF XIII)
Iori claws downward then upwards, then ends it with an angled pillar of flames in front of him. Performing it outside of Kin 1211 Shiki Ya Otome causes Iori to only call the angled flame pillar by itself.
KOF 2001 - 2003, KOF XIII (as Flames Iori), KOF XIV onwards
2QCF Input + Neo Geo A Button or Neo Geo C Button (KOF XI, KOF XIII [As Flames Iori])
2QCF Input + Neo Geo A ButtonNeo Geo C Button during Kin 1211 Shiki Ya Otome (KOF XV)
Ura 108 Shiki Yasakazuki

Ura 108 Shiki Ya Sakazuki

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK; KOF '98)
Iori throws a projectile that skims the ground and ends with a pillar of fire with a big splash at the bottom.
KOF '97 - '98 & '98 UM, KOF 2003
Ura 311 Shiki Saku Tsumagushi '99

Ura 311 Shiki Saku Tsumagushi

2QCF Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK, only in KOF '99)
Iori jumps forward with a claw attack, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion.
KOF '99, KOF 2002 UM
Ura 1207 Shiki Yami Sogi (裏千弐百七式うらせんにひゃくしちしき闇削やみそ; Reverse Method 327: Darkness Parer)
2QCF Input + Neo Geo A Button or Neo Geo C Button
Iori throws fireballs at the opponent's feet, launching them, and then finishes with a big pillar of flames hitting his foe midair.
KOF 2000, KOF XIII (as Flames Iori)
Ura 1018 Shiki Yashiori XV

Ura 1018 Shiki Yashiori

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button (Hold OK OK, MAX OK OK)
Iori throws a barrage of sparking purple flames at his opponent.
KOF XIV onwards
MAX2
Ura 1029 Shiki Homura Hotogi

Ura 1029 Shiki Homura Hotogi

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Iori prepares for a brief moment, with the screen turning red, then quickly leaps across the whole stage grabbing the opponent by the face, and hits them with pillar of flames.
KOF 2002, Neowave & 2002 UM
Leader Super Special Moves
Sanjingi no Ni XI

Sanjingi no Ni

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button (KOF 2003)
Iori slams his opponent into the ground, then grabs them by the collar, and surrounds himself and his opponent in a pillar or energy; initially purple, it turns orange and ends in an explosion.
KOF 2003 - XI
QCFHCB Input + KOFXI BO Button (KOF XI)
Neo Max/Climax Super Special Moves
Kin 1218 Shiki Yatagarasu
2QCF Input + Neo Geo B ButtonNeo Geo D Button
Iori drags his hand on the ground then proceeds to do a huge claw slash to his opponent with a bloody, shadowy background.
KOF XIII - XIV
Ura 1131 Shiki Hozuki (Dash)

Ura 1131 Shiki Hozuki

QCBHCF Input + Neo Geo C ButtonNeo Geo D Button
Iori rushes at his opponent while in blood rage, then slams them to the floor with one hand in a circular motion, imbuing the Yagami Clan symbol above him. He then burns them with a pillar of flames while screaming.
KOF XV

Fatal Fury series[]

Name
Command Input
Description
Appears In
Throws
Sakahagi
Back Input or Forward Input + Neo Geo C Button or Neo Geo D Button
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
RBFF (Game Boy only)
Special Moves
108 Shiki Yami Barai
QCF Input + Neo Geo B Button
Iori throws a purple fiery projectile that runs across the floor.
RBFF (Game Boy only)
100 Shiki Oniyaki
Z Input + Neo Geo B Button
Iori jumps with his arms out, shrouded in purple flames.
RBFF (Game Boy only)
127 Shiki Aoihana
QCB Input + Neo Geo B ButtonNeo Geo B Button
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch (regular) or an upward claw (EX, as of KOF XIV).
RBFF (Game Boy only)
212 Shiki Kototsuki In
HCB Input + Neo Geo A Button
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
RBFF (Game Boy only)
Kuzukaze
HCF Input + Neo Geo B Button
Iori grabs his opponent, then throws them behind him while they're still on their feet.
RBFF (Game Boy only)
Super Special Moves
Kin 1211 Shiki Ya Otome
QCBHCF Input + Neo Geo B Button
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames.
RBFF (Game Boy only)
MAX Kin 1211 Shiki Ya Otome
QCF InputQCF Input + Neo Geo B Button
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames, going into blood rage and totally massacring his opponent.
RBFF (Game Boy only)
Ura 108 Shiki Ya Sakazuki
QCB InputQCB Input + Neo Geo B Button
Iori throws a projectile that skims the ground and ends with a pillar of fire with a big splash at the bottom.
RBFF (Game Boy only)

SNK vs. Capcom series[]

Name
Command Input
Description
Appears In
Throws
Sakahagi CVS

Sakahagi

Close OnlyBack Input or Forward Input + Arcade Button HPunch
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
All appearances
Saka Sakahagi
Close OnlyBack Input or Forward Input + Arcade Button HKick
Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
All appearances
Command Moves
Ge Shiki Goufu In Shinigame CVS

Ge-Shiki Goufu In "Shinigami"

Forward Input + Arcade Button LKick
Iori steps forward for an axe kick with his leading leg.
All appearances
Ge Shiki Yuri Ori CVS

Ge-Shiki Yuri Ori

In Air OnlyBack Input + Arcade Button LKick
Iori kicks behind himself.
All appearances
Special Moves
Iori 108 Shiki Yami Barai CVS

108 Shiki Yami Barai

QCF Input + Arcade Button Punch
Iori throws a purple fiery projectile that runs across the floor.
All appearances
Iori 100 Shiki Oniyaki CVS

100 Shiki Oniyaki

Z Input + Arcade Button Punch
Iori jumps with his arms out, shrouded in purple flames.
All appearances
127 Shiki Aoibana CVS

127 Shiki Aoihana

QCB Input + Arcade Button Punch
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.
All appearances
212 Shiki Kototsuki In CVS

212 Shiki Kototsuki In

HCB Input + Arcade Button Kick
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
All appearances
Kuzukaze CVS

Kuzukaze

HCBF Input + Arcade Button Kick
Iori grabs his opponent, then throws them behind him while they're still on their feet.
All appearances
Super Special Moves
Kin 1211 Shiki Yaotome CVS Level 1

Kin 1211 Shiki Ya Otome; Level 1

Kin 1211 Shiki Yaotome CVS Level 2

Level 2

Kin 1211 Shiki Yaotome CVS Level 3

Level 3

QCFHCB Input + Arcade Button Punch
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames.
All appearances
Ura 108 Shiki Ya Sakazuki Level 1 CVS

Ura 108 Shiki Ya Sakazuki

QCBHCF Input + Arcade Button Punch (Hold OK OK)
Iori throws a projectile that skims the ground and ends with a pillar of fire with a big splash at the bottom. The Level 3 version can stun opponents for a short time.
CVS & CVS2

Neo Geo Battle Coliseum[]

Name
Command Input
Description
Appears In
Throws
Sakahagi
Close OnlyBack Input or Forward Input + Neo Geo C ButtonNeo Geo D Button
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
NGBC
Command Moves
Ge-Shiki Yumebiki
Forward Input + Neo Geo A ButtonNeo Geo A Button
Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.
NGBC
Ge-Shiki Goufu In "Shinigami"
Forward Input + Neo Geo B Button
Iori steps forward for an axe kick with his leading leg.
NGBC
Ge Shiki Yuriori XII

Ge-Shiki Yuri Ori

In Air OnlyBack Input + Neo Geo B Button
Iori kicks behind himself.
NGBC
Special Moves
Iori Yamibarai

108 Shiki Yami Barai

QCF Input + Neo Geo A Button or Neo Geo C Button
Iori throws a purple fiery projectile that runs across the floor.
NGBC
Iori 100 Shiki Oniyaki XI

100 Shiki Oniyaki

Z Input + Neo Geo A Button or Neo Geo C Button
Iori jumps with his arms out, shrouded in purple flames.
NGBC
Iori Aoibana

127 Shiki Aoihana

QCB Input + Neo Geo A Button or Neo Geo C Button [x3]
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.
NGBC
212 Shiki Kototsuki In
HCB Input + Neo Geo B Button or Neo Geo D Button
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
NGBC
Kuzukaze XI

Kuzukaze

Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button
Iori grabs his opponent, then throws them behind him while they're still on their feet.
NGBC
Super Special Moves
Kin 1211 Shiki Ya Otome
2QCF Input + Neo Geo A Button or Neo Geo C Button
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames.
NGBC
Ura 108 Shiki Ya Sakazuki
QCBHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK)
Iori throws a projectile that skims the ground and ends with a pillar of fire with a big splash at the bottom.
NGBC
Chi no Bousou (暴走ぼうそう; lit Rampage of Blood)
QCFHCB Input + Neo Geo B ButtonNeo Geo D Button
Iori jumps at his opponent, then claws his opponent 3 times.
NGBC
A/D Assault
Sanjingi no Ni
2QCF Input + Neo Geo C ButtonKOFXI BO Button
Iori prepares for a brief moment, with the screen turning red, then quickly leaps across the whole stage grabbing the opponent by the face, and hits them with pillar of flames.
NGBC

Million Arthur: Arcana Blood[]

To be added soon...

Trivia[]

  • Iori's Sanjingi no Ni move is based upon the canon ending of The King of Fighters '97, in which the special edit-only Team Sacred Treasures seals Orochi.
  • Kuzukaze used to be a normal kick throw in KOF 95 that throws the enemy to the opposite direction. From 96 onwards, it is now a command throw that does not knock down the enemy, and the Saka Saka-Hagi takes its place as the kick throw.
  • Depending on his appearances, the Saka Saka-Hagi will have him turn around and slip behind the enemy before the aforementioned throw, or he'll instantly switch sides (whose animation looks rather rough) with the enemy while the animation plays.

References[]

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