Honki ni Natta Mr. Karate
From SNK Wiki
| Honki ni Natta Mr. Karate | |
|---|---|
| Honki ni Natta Mr. Karate in SVC Chaos. | |
| Profile | |
| Full name | Takuma Sakazaki |
| Birthdate | February 4, 1945 |
| Birthplace | Japan |
| Height | 180cm (5'11") |
| Weight | 88kg (194 lbs) |
| Blood type | O |
| Family/Relatives | Takuma Sakazaki (alter ego), Ronnet Sakazaki (wife, deceased), Ryo Sakazaki (son), Yuri Sakazaki (daughter) |
| Job/Occupation | "The true master of Kyokugenryu Karate" |
| Fighting style | Kyokugenryu Karate |
Honki ni Natta Mr. Karate (本気になったMr.カラテ, Honki ni Natta Misutā Karate, lit. "now serious Mr. Karate") is a character and boss in SVC Chaos: SNK vs. Capcom. Alongside Shin Akuma, this version of Mr. Karate is the bad ending boss of the game.
Contents |
[edit] Story
Honki ni Natta Mr. Karate wears a darker gi, and his tengu mask sports longer hair and nose, complete with glowing eyes. How Mr. Karate attains this "form" or status is unknown, and it may not even be canon. It is speculated this may be when he reaches his full potential or when encountering an outside power (similar to Shin Akuma).
[edit] Personality
While fighting as Mr. Karate, Takuma Sakazaki becomes silly and often jokes around when actually trying to be serious. When he fights as Honki ni Natta Mr. Karate, Takuma gets serious (as the name says) and prefers not to talk much, he let his fists do the talking.
This version of Mr. Karate seems to be based more upon Takuma's personality in the Art of Fighting series, as opposed to his more comical personality in The King of Fighters.
[edit] Powers
- Sense - Mr. Karate can sense people nearby through their chi/ki.
- Gather energy - Mr. Karate can gather up ki energy.
- Energy Projectile - Mr. Karate can fire two projectiles of energy (Ko-Ou Ken and Haoh Shikuu Ken).
- Vacuum - Mr. Karate can fire an invisible projectile.
- Energy Attacks - Mr. Karate can infuse his attacks with energy.
- Multiple Attacks - Mr. Karate can deliver several punches at almost the same time.
[edit] Fighting Style
He plays similarly to Mr. Karate, but is faster, more powerful, has a nearly instant and invisible Ko-Ou Ken attack (a larger version of the one available to Takuma in KoF 2002), has a different stance, has some abilities and attacks from the original Art of Fighting (and his power charging ability derived from this can also be used to nullify most projectile attacks before they reach him), can use the game's regular Mr. Karate's super moves as specials. In exchange for his Mouko Burai Gan and Shoran Kyaku, he gets to use the Kishin Geki attack from Art of Fighting 2 (though it is identical to Takuma's "Shin Kishin Geki" super move from KoF). As a result, he suffers from SNK Boss Syndrome.
[edit] Music
- Darkness - SNK vs Capcom
- The Final Fight - SNK vs Capcom
[edit] Game Appearances
[edit] Cameo Appearances
- Neo Geo Battle Coliseum - during Akari's super
[edit] Similar Characters
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