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Move List:Orochi Yashiro

From SNK Wiki

This is a compilation of move lists of Orochi Yashiro.

Translations of move names are approximate, since they are written in Cyrillic, not kanji.

Contents

[edit] The King of Fighters '97

  • Command Attacks
Baku (Cruelty) - near opponent, ← or → + C

Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.

Beki (Mandate) - near opponent, ← or → + D

Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.

Bu (Contempt) - → + B

Yashiro turns his side to his opponent and does a quick straight kick.

  • Special Attacks
Niraegu Daichi (Boiling Earth) - near opponent, ←↙↓↘→ + Punch

Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.

Odoru Daichi (Dancing Earth) - ←↙↓↘→ + Kick

Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst.

Kujiku Daichi (Wrenching Earth) - ↓↙← + Punch

Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them.

Musebu Daichi (Smothering Earth) - near opponent, →↘↓↙←→ + Punch

Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.

  • Desperation Moves
Hoeru Daichi (Howling Earth) - ↓↘→↓↘→ + Punch (can delay)

Yashiro crouches down while gathering power. When the attack is released, he punches forward, generating a medium-range blast of ki (white in DM, yellow in SDM). If fully charged, the flare is unblockable.

Araburu Daichi (Raging Earth) - near opponent, ←↙↓↘→←↙↓↘→ + Punch

Yashiro grabs his opponent by the throat, slams them into the ground, then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer punch, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.

Ankoku Jigoku Gokuraku Otoshi (Dark Hell Paradise Drop) - near opponent, →↘↓↙←→↘↓↙← + Punch

Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.