Move List:Orochi Yashiro
From SNK Wiki
This is a compilation of move lists of Orochi Yashiro.
Translations of move names are approximate, since they are written in Cyrillic, not kanji.
Contents |
[edit] The King of Fighters '97
- Command Attacks
- Baku (Cruelty) - near opponent, ← or → + C
Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.
- Beki (Mandate) - near opponent, ← or → + D
Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
- Bu (Contempt) - → + B
Yashiro turns his side to his opponent and does a quick straight kick.
- Special Attacks
- Niraegu Daichi (Boiling Earth) - near opponent, ←↙↓↘→ + Punch
Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.
- Odoru Daichi (Dancing Earth) - ←↙↓↘→ + Kick
Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst.
- Kujiku Daichi (Wrenching Earth) - ↓↙← + Punch
Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them.
- Musebu Daichi (Smothering Earth) - near opponent, →↘↓↙←→ + Punch
Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.
- Desperation Moves
- Hoeru Daichi (Howling Earth) - ↓↘→↓↘→ + Punch (can delay)
Yashiro crouches down while gathering power. When the attack is released, he punches forward, generating a medium-range blast of ki (white in DM, yellow in SDM). If fully charged, the flare is unblockable.
- Araburu Daichi (Raging Earth) - near opponent, ←↙↓↘→←↙↓↘→ + Punch
Yashiro grabs his opponent by the throat, slams them into the ground, then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer punch, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.
- Ankoku Jigoku Gokuraku Otoshi (Dark Hell Paradise Drop) - near opponent, →↘↓↙←→↘↓↙← + Punch
Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.
