|SNK vs. Capcom: SVC Chaos|
Neo Geo cover
|Publisher(s)||Playmore, Capcom, Ignition Entertainment|
JP July 24, 2003
INT November 13, 2003
WW December 25, 2003
WW October 7, 2004
|Game modes||Up to 2 players simultaneously|
|Platform(s)||Arcade, Neo Geo, PlayStation 2, Xbox|
SNK vs. Capcom: SVC Chaos is a fighting game by SNK Playmore. The game aims to bring together the best of Capcom and SNK fighting games, mostly The King of Fighters '96 and Super Street Fighter II Turbo. But unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
- Kyo Kusanagi - The King of Fighters '94
- Iori Yagami - The King of Fighters '95
- Terry Bogard - Fatal Fury: King of Fighters
- Ryo Sakazaki - Art of Fighting
- Mai Shiranui - Fatal Fury 2
- Kim Kaphwan -Fatal Fury 2
- Mr. Karate - Art of Fighting
- Kasumi Todoh - Art of Fighting 3
- Choi Bounge - The King of Fighters '94
- Shiki - Samurai Shodown 64
- Earthquake - Samurai Shodown
- Genjuro Kibagami - Samurai Shodown II
- Honki ni Natta Mr. Karate - Original character
Hidden Boss CharacterEdit
- Ryu - Street Fighter
- Ken Masters - Street Fighter
- Chun-Li - Street Fighter II
- Guile - Street Fighter II
- Akuma (Gouki in Japan) - Super Street Fighter II Turbo
- Dhalsim - Street Fighter II
- M. Bison (Vega in Japan) - Street Fighter II
- Vega (Balrog in Japan) - Street Fighter II
- Sagat - Street Fighter
- Balrog (M. Bison in Japan) - Street Fighter II
- Hugo - Final Fight/Street Fighter III: 3rd Strike
- Tessa (Tabasa in Japan) - Red Earth
- Demitri Maximoff - Darkstalkers: The Night Warriors
- Zero - Mega Man X (represents Mega Man Zero ingame)
- Dan Hibiki - Street Fighter Alpha
- Violent Ken - Original character
- Shin Akuma (Shin Gouki in Japan) - Street Fighter Alpha 2
Hidden Boss CharacterEdit
- Red Arremer - Ghosts 'n Goblins
The game was not well received by critics due to various reasons: the rushed and bland presentation of the game (as seen in stages with very few colors), lack of certain "token" characters (like Haohmaru, Benimaru, and Zangief), and the omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself.
However, the game was given some recognition since it also features newly animated sprites for many of the characters, such as Demitri, Earthquake, and Tessa.
- When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters.
- The first appearance of Honki ni Natta Mr. Karate who was based on the original Mr. Karate during his debut in Art of Fighting (1992). As well as Violent Ken, who is heavily influenced by Sennou Ken from Street Fighter II: The Animated Movie (1994).
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