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Overview[]

Shermie is a Grappler Character. Compared to other characters of her archetype, however, such as Goro Daimon or Tizoc, she's a much more agile and lighter grappler, having average to fast overall movement.

Shermie97

As a result of her much more agile movement, Shermie's normals are also quicker than that of the average grappler's. Her buttons often have excellent reach and can be used as pokes at range, being able to fish out for any opportunities to sneak in a Shermie Whip or Shermie Shoot should the situation arise.

Additionally, compared to other grapplers, Shermie is much more accessible - due to her low (or rather, non-existent, especially in KOF XV) execution barrier coupled with her solid normals, she can make for a very quick and simple point character on any given team.

Shermie-sprite3

Like all grapplers, however, Shermie lacks a viable means of safe defense. She has no meterless reversals, which means that she has to commit to throwing out a Shermie Clutch, which can be dangerously risky for Shermie since the alternative is her crouching Neo Geo C Button or Blowback, neither of which can be used on wakeup as easily. Additionally, her conversions are on the lackluster side, forcing you to get more aggressive or creative to enforce pressure with her.

Overall, if you're interested in dipping your toes into the grappler archetype, but don't want to contend with an execution barrier or painfully slow mobility, you can't go wrong with Shermie.

For her Orochi counterpart's moveset, click here.

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws
Shermie Flash Original XV

Shermie Flash Original

Close OnlyBack Input or Forward Input + Neo Geo C Button
Shermie grabs her opponent at their waist and drops them with a German suplex.
All appearances
Front Flash XV

Front Flash

Close OnlyBack Input or Forward Input + Neo Geo D Button
Shermie grabs her opponent and does a belly-to-belly suplex.
All appearances
Command Moves
Busty Suplex 2002

Busty Suplex

Forward Input + Neo Geo A Button
Shermie extends her chest outwards. If it connects, she performs a Back Breaker on the opponent.
KOF 2002, KOF Neowave, KOF 2002 UM
Shermie Stand XV

Shermie Stand

Forward Input + Neo Geo B Button
Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.
All appearances
Special Moves
Shermie Spiral XV

Shermie Spiral

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Shermie mounts the opponent and drops them to the floor, twisting their neck in the process.
All appearances
Shermie Whip XV

Shermie Whip

Close OnlyZ Input + Neo Geo B Button or Neo Geo D Button (KOF '97)
Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent.
All appearances
Close OnlyQCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK; KOF '98 onwards)
Axle Spin Kick XV

Accel Spin Kick

QCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Shermie twirls in the air and strikes the opponent in the head with a high kick. In some games, the Neo Geo D Button version will cross up if done up close.
All appearances
Shermie Shoot XV

Shermie Shoot/Diamond Dust

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Shermie runs towards the opponent and either drops them on the floor with her knees (Shermie Shoot) or performs an RKO on them (Diamond Dust).
  • KOF '97-KOF '98/'98UM, KOF XV (Shermie Shoot)
  • KOF 2002, KOF Neowave, KOF 2002 UM (Diamond Dust)
Shermie Cute XV

Shermie Cute

QCF Input + Neo Geo B Button or Neo Geo D Button during any Special Move Throw (KOF '98 - KOF 2002 UM)
After throwing the opponent, Shermie runs up to them and follows up with a knee press.
KOF '98 onwards
QCB Input or QCF Input + Neo Geo B Button or Neo Geo D Button during Shermie Spiral, Shermie Clutch or Shermie Whip (KOF XV)
Shermie Clutch Jump XV

Shermie Clutch (Jump)

Shermie Clutch XV

Grab

Z Input + Neo Geo B Button or Neo Geo D Button While opponent is airborne (EX OK OK)
Shermie intercepts the opponent with her legs and smashes them onto the ground.
KOF '98 onwards
F

F. Captured

Timed to Opponent's Attack, HCBF Input+Neo Geo A Button or Neo Geo C Button
Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam.
KOF 2002, KOF Neowave, KOF 2002 UM
Shermie Evasive Move

Evasive Move

Timed to Opponent's Attack, Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button
Shermie does a hair flip. If timed to an incoming attack it passes through her harmlessly. Taken from KOF '97's Extra Mode.
KOF 2002, KOF Neowave, KOF 2002 UM
Evasive Attack
Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button after Evasive Move
Shermie performs a side kick in place. This is fully Special Cancelable, just as it was since KOF '98.
KOF 2002, KOF Neowave, KOF 2002 UM
Super Special Moves
Shermie Flash '97

Shermie Flash

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK)
Shermie flips over the opponent and performs a much stronger German Suplex on them.
KOF '97-2002UM
Shermie Carnival Startup XV

Shermie Carnival; Startup Grab

Shermie Carnival XV

Grab into Suplex

Shermie Carnival Ender XV

Ender Hits

Close Only2HCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK)
Shermie performs a quick series of German Suplexes on the opponent. The MAX OK version follows up with a stronger Shermie Clutch at the end.
All appearances
Shermie Shock Leap XV

Shermie Shock; Leap

Shermie Shock XV

On hit

2QCF Input + Neo Geo B Button or Neo Geo D Button While opponent is airborne (MAX OK OK)
Shermie intercepts the airborne opponent by performing an airborne twister on their head before dropping them to the floor.
KOF XV
MAX2
Lightning Leg Lariat
2QCF Input + Neo Geo B ButtonNeo Geo D Button
Shermie rushes at the opponent with a Diamond Dust. If it connects, she performs an RKO followed by a Shermie Whip into a series of Suplexes, then tosses them away with a Clothesline and finishes them off with a flying knee kick.
KOF 2002, KOF Neowave, KOF 2002 UM
Climax Super Special Move
Shermie Exposition XV

Shermie Exposition

QCBHCF Input + Neo Geo C ButtonNeo Geo D Button While opponent is airborne
Shermie strikes a pose then intercepts the opponent while they're airborne with a rather intimate hug. Then she brings them down into the ground, kicks them up, gets behind them and invades their personal space again, and finally brings them down with a brutal Muscle Buster.
KOF XV

Neo Geo Battle Coliseum[]

Name
Command Input
Description
Throws
Front Suplex
Close OnlyBack Input or Forward Input + Neo Geo C ButtonNeo Geo D Button
Shermie grabs her opponent at their waist and drops them with a German suplex.
Command Moves
Shermie Stand
Forward Input + Neo Geo B Button
Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.
Shermie Kick
Forward Input + Neo Geo D Button
Shermie steps forward and does a very high kick.
Baku New Suplex
Forward Input + Neo Geo A Button
???
Special Moves
Shermie Spiral
Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
Shermie mounts the opponent and drops them to the floor, twisting their neck in the process.
Shermie Whip
QCB Input + Neo Geo A Button or Neo Geo C Button
Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent.
Accel Spin Kick
QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK)
Shermie twirls in the air and strikes the opponent in the head with a high kick. The aerial version is her Orochi form's Shajitsu no Odori.
Diamond Dust
HCF Input + Neo Geo B Button or Neo Geo D Button
Shermie runs towards the opponent and performs an RKO on them.
Shermie Clutch
Z Input + Neo Geo B Button or Neo Geo D Button
Shermie intercepts the opponent with her legs and smashes them onto the ground.
Shermie Cute
QCF Input + KOFXI BO Button during Shermie Spiral, Shermie Clutch, F-Captured or Shermie Whip
After throwing the opponent, Shermie runs up to them and follows up with a knee press.
F. Captured
Timed to Opponent's Attack, HCBF Input + Neo Geo A Button or Neo Geo C Button
Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam.
Shermie Catch
Z Input + Neo Geo A Button or Neo Geo C Button
Shermie leaps forward with a stretched out hand to grab with.
Tsuika Nage
HCF Input + Neo Geo A Button or Neo Geo C Button during Shermie Catch
Shermie performs a suplex.
Hold
Mash OKNeo Geo A Button or Neo Geo C Button during Tsuika Nage
Shermie holds the suplex position for up to 3 additional counts.
Super Special Moves
Shermie Carnival
Close Only2HCF Input + Neo Geo A Button or Neo Geo C Button
Shermie performs a quick series of German Suplexes on the opponent, and follows up with a stronger Shermie Clutch at the end.
Lightning Leg Lariat
2QCF Input + Neo Geo B Button or Neo Geo D Button
Shermie rushes at the opponent with a flying knee kick.
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