Shermie is a Grappler Character. Compared to other characters of her archetype, however, such as Goro Daimon or Tizoc, she's a much more agile and lighter grappler, having average to fast overall movement.
As a result of her much more agile movement, Shermie's normals are also quicker than that of the average grappler's. Her buttons often have excellent reach and can be used as pokes at range, being able to fish out for any opportunities to sneak in a Shermie Whip or Shermie Shoot should the situation arise.
Additionally, compared to other grapplers, Shermie is much more accessible - due to her low (or rather, non-existent, especially in KOF XV) execution barrier coupled with her solid normals, she can make for a very quick and simple point character on any given team.
Like all grapplers, however, Shermie lacks a viable means of safe defense. She has no meterless reversals, which means that she has to commit to throwing out a Shermie Clutch, which can be dangerously risky for Shermie since the alternative is her crouching or Blowback, neither of which can be used on wakeup as easily. Additionally, her conversions are on the lackluster side, forcing you to get more aggressive or creative to enforce pressure with her.
Overall, if you're interested in dipping your toes into the grappler archetype, but don't want to contend with an execution barrier or painfully slow mobility, you can't go wrong with Shermie.
Shermie grabs her opponent at their waist and drops them with a German suplex.
All appearances
or +
Shermie grabs her opponent and does a belly-to-belly suplex.
All appearances
Command Moves
+
Shermie extends her chest outwards. If it connects, she performs a Back Breaker on the opponent.
KOF 2002, KOF Neowave, KOF 2002 UM
+
Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.
All appearances
Special Moves
+ or ( OK)
Shermie mounts the opponent and drops them to the floor, twisting their neck in the process.
All appearances
+ or (KOF '97)
Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent.
All appearances
+ or ( OK; KOF '98 onwards)
+ or ( OK)
Shermie twirls in the air and strikes the opponent in the head with a high kick. In some games, the version will cross up if done up close.
All appearances
+ or ( OK)
Shermie runs towards the opponent and either drops them on the floor with her knees (Shermie Shoot) or performs an RKO on them (Diamond Dust).
KOF '97-KOF '98/'98UM, KOF XV (Shermie Shoot)
KOF 2002, KOF Neowave, KOF 2002 UM (Diamond Dust)
+ or during any Special Move Throw (KOF '98 - KOF 2002 UM)
After throwing the opponent, Shermie runs up to them and follows up with a knee press.
KOF '98 onwards
or + or during Shermie Spiral, Shermie Clutch or Shermie Whip (KOF XV)
+ or While opponent is airborne ( OK)
Shermie intercepts the opponent with her legs and smashes them onto the ground.
KOF '98 onwards
Timed to Opponent's Attack, + or
Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam.
KOF 2002, KOF Neowave, KOF 2002 UM
Timed to Opponent's Attack,
Shermie does a hair flip. If timed to an incoming attack it passes through her harmlessly. Taken from KOF '97's Extra Mode.
Shermie rushes at the opponent with a Diamond Dust. If it connects, she performs an RKO followed by a Shermie Whip into a series of Suplexes, then tosses them away with a Clothesline and finishes them off with a flying knee kick.
KOF 2002, KOF Neowave, KOF 2002 UM
Climax Super Special Move
+ While opponent is airborne
Shermie strikes a pose then intercepts the opponent while they're airborne with a rather intimate hug. Then she brings them down into the ground, kicks them up, gets behind them and invades their personal space again, and finally brings them down with a brutal Muscle Buster.
Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.