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Terry Bogard/Move list

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< Terry Bogard

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This is a compilation of move lists for Terry Bogard.

Fatal FuryEdit

  • Supers
Power Wave - ↓,→,Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Burn Knuckle - ↓,←,Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Rising Tackle - charge ↓,↑+Punch

Anti-air move, Terry spins upwards.

Crack Shoot ↓,←,Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Fatal Fury 2Edit

  • Supers
Rising Tackle - charge ↓,↑,Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓,→,Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓,←,Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓,←,Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

  • Desperation Move
Power Geyser -↓,←,→,Strong Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury SpecialEdit

  • Supers
Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

  • Desperation Move
Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '94Edit

  • Supers
Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

  • Desperation Move
Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

Fatal Fury 3Edit

Power Wave -

Terry makes a ground energy projectile.

Power Dunk -

Terry does straight uppercut and knocks his opponent down with a flaming punch.

Burning Knuckle -

Terry dashes and punches his opponent with big maneuver fire punch.

Rising Tackle -

Terry jumps in the air while doing a upside down spin kick.

Crack Shoot -

Terry does a front flip with one leg extended and kicks his opponent after the flip is done.

Power Geyser -

Terry creates a huge geyser of energy.

The King of Fighters '95Edit

  • Supers
Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

  • Desperation Move
Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

Real Bout Fatal FuryEdit

The King of Fighters '96Edit

  • Supers
Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.

  • Desperation Move
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Real Bout Fatal Fury SpecialEdit

The King of Fighters '97Edit

  • Supers
Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

Real Bout Fatal Fury 2Edit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.

  • Desperation Move
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '98Edit

Normal versionEdit

Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Real Bout Fatal Fury VersionEdit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.

  • Desperation Move
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury: Wild AmbitionEdit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←, ↘ + Punch

Terry charges towards his opponent and hits him with a shoulder block.

  • Super Power Attack
Power Geyser - ↓↙←, ↙, → + BC

Terry punches the ground, creating a big geyser of energy.

  • Overdrive Power Attacks
Triple Geyser - ↓↙←, ↙, → + C

Terry punches the ground and creates a chain of three big geysers of energy.

Heat Up Geyser - →, ←↙↓↘→ + C

Terry punches his opponent with a low punch and sends them flying with an uppercut. While they are in the air, Terry hits them with a larger version of Power Geyser.

Fatal Fury: First ContactEdit

The King of Fighters '99Edit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Weak Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

Power Dunk - →↓↘ + Kick, during Power Charge

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Drive - →↓↘ + Punch

Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.

Power Shoot - →↓↘ Kick

Tery moves forward, spins and performs a front kick.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

Garou: Mark of the WolvesEdit

  • Top Attack
Max Dunk - Press C + D when life is in the Top Zone

Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.

  • Supers
Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent. Has a slightly longer start up time than before.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - →→ + Punch (can repeat up to three times)

Terry charges towards his opponent with his fists for a three-hit combo. The first two hits are low-blow punches while the last hit finishes with a shoulder charge.

  • Desperation Moves
Power Geyser - ↓↘→, ↓↘→ + Punch

Terry punches the ground, creating a big geyser of energy. The Super Power Version is the single geyser while he launches a triple geyser in the Potential Power version.

Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.

SNK vs. Capcom: Match of the MilleniumEdit

Capcom vs. SNKEdit

The King of Fighters 2000Edit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

The King of Fighters 2001Edit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

The King of Fighters EXEdit

The King of Fighters 2002Edit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.

Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

  • Hidden Super Desperation Move
Rising Force - ↓↘→, ↓↘→ + AC

A move Rock Howard learned off Terry. Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

The King of Fighters EX2Edit

SNK vs. Capcom: SVC ChaosEdit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

  • Desperation Moves
Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

Buster Wolf - ↓↘→, ↓↘→ + Punch

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.

Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Twin Geyser - During Power Geyser, ↓↘→ + Punch
Terry punches the ground a second time, creating a big geyser of energy.
Triple Geyser - During Twin Geyser, ↓↘→ + Punch
Terry punches the ground a final time, creating a big geyser of energy.
  • Exceed Super
Rising Beat - ↓↙←, → + BC
Rising Beat Finisher - A, A, B, B, C, C, D, D, ↓↙← + CD

A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.

The King of Fighters 2003Edit

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.

Break - AB, during the first hit of Power Dunk

A cancellation of the Power Dunk. Terry will not jump.

Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.

Followup - → + Kick (2 times after Power Charge)

Terry will hit two punches after power charge.

  • Desperation Moves
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.

Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.

  • Leader Desperation Move
Power Stream - ↓↙←, ←↙↓↘→ + AC

Terry leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fists. A beam of energy materializes around him afterwards.

The King of Fighters NeowaveEdit

KOF: Maximum ImpactEdit

The King of Fighters XIEdit

Throw
Buster Throw - ← or → + C or D
Command Moves
Rising Upper - ↘ + C
Combination Blow - While standing close press C then E
Special Moves
Power Wave - ↓↘→ + A or C

Terry smashes his fist to the ground creating a wave of energy that collides with his opponents.

Burn Knuckle - ↓↙← + A or C

Terry leaps forward with his arm extended with a glow of blue energy surrounding his fist.

Power Dunk - ↓↘→ + B or D

With a leaping shoulder tackle, Terry knocks his opponent off their feet to deliver a deadly energy packed punch which slams his opponents to the ground hard.

Breaking - (Only during a weak Power Dunk) A + B

A cancellation move wich allows Terry to quickly interrupt his Power Dunk combo to allow other secondary maneuvers.

Crack Shoot - ↓↙← + B or D

Terry performs a falling spin heel kick that he uses to inflict damage to the enemy.

Power Charge - ←↙↓↘→ + B or D

A three hit combo in which Terry performs an elbow lunge, a quick spin punch, and a powerful finishing body tackle.

Desperation Moves
Power Geyser - ↓↙←↙→ + A or C
Buster Wolf - ↓↘→ (x2) + B or D
Leader Desperation Move
Power Stream - ↓↙←↙↓↘→ + E

Neo Geo Battle ColiseumEdit

KOF: Maximum Impact 2Edit

KOF: Maximum Impact Regulation AEdit

The King of Fighters '98: Ultimate MatchEdit

The King of Fighters 2002: Unlimited MatchEdit

The King of Fighters XIIEdit

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

  • Desperation Move
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters XIIIEdit

Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.

Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.

Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.

  • Desperation Move
Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.

  • Neo MAX
Trinity Geyser - ↓↘→, ↓↘→ + AC

Terry punches the ground with both hands, creating three big energy geysers in a row.

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