SNK Wiki
Register
Advertisement

The King of Fighters 2002: Challenge to Ultimate Battle is the ninth game in the King of Fighters series, and is the second and last King of Fighters game produced by Eolith. Much like The King of Fighters '98, this game is more of a "dream match" for characters from all previous King of Fighters games, including killed-off characters. The series's canon storyline would resume in The King of Fighters 2003 - adapting, however, a character introduced in this game, Kusanagi.

It was later released for the Dreamcast, this time adding two characters absent from the original version, King and Shingo Yabuki. The PlayStation 2 version included Wild Iori, Goenitz and Geese Howard.

An alternate rebalanced version of this title, The King of Fighters Neowave, was released first in Japan on July 30, 2004 on arcades. An actual remake known as The King of Fighters 2002: Unlimited Match, was eventually released in Japan on February 26, 2009.

Gameplay

Images

Angel vs. Billy

The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.

Max Mode compared to the previous games, while it enables Free Cancels (which use up a set duration of the mode), now halves the damage done at a cost for its duration. Normal DM's now no longer use up an extra gauge stock when performed, and now only instantly end Max Mode. SDM's instead use one extra stock while also ending Max Mode as well.

One of the most notable changes is the inclusion of MAX2 Desperation Moves (also known as Hidden Super Desperation Moves), which are DM's that can be used only with 3 stocks and at a certain threshold of low HP.

Another notable changes are the allocations of both normal DM's and SDM's, as not all normal DM's have SDM versions and some SDM inputs may be completely different attacks depending on the character(s).

Playable Characters

Japan Team

Fatal Fury Team

Art of Fighting Team

Ikari Warriors Team

Psycho Soldiers Team

Women Fighters Team

Korea Team

KOF '96 Team

'97 Special Team

KOF '98 Team

KOF '99 Team

KOF 2000 Team

KOF 2001 Team

Bosses

Hidden Characters

Orochi Team

Alternate Character

Console Exclusives

Trivia

  • In console versions, Goenitz, Geese, Shingo and King's CD/Blowback attacks do not inflict any damage via a programming oversight. Technically however, Geese's CD attack through its SvC Chaos incarnation as a command normal (6C) is still able to do so.

Stages

Note: The NESTS and Omega Rugal's stages is many different in the console version.

  • Japan: A garden of a japanese temple. Can be seen some people cheering, the other side of the temple, trees and shrubs, two geishas, a small lake and two fans, one of them with tiger print, a sun umbrella and two flags. The game's name can be spotted on the floor of the temple and on one of the flags. Changes: in 1st and 2nd round, it's afternoon; in the 3rd round, sunset; from the 4th round, night of full moon and stage empty.
  • Korea: A boat in the front to the 63 Building, in Seoul. Can be spotted people cheering, childs, other buildings, flags and tires. Changes: in 1st and 2nd round, it's afternoon; in the 3rd round, sunset; from the 4th round, night.
  • China: A courtyard near a lake and a temple. Can be seen people cheering and holding plaques with Chin's name, a bridge, a sign with the franchise and Athena's name and balciones in the background,a gate next to the courtyard and a big vase in the left. Changes: in the 1st round, the gate is closed; in the 2nd round, the gate opens; in the 3rd, it's sunset; from the 4th round, night.
  • Holland: A farm. In the two first rounds, can be seen windmills, one with the franchise's name, a hot air balloon with the game's name, people cheering and photographing, a fence, giant clogs, sheep and barns. From the 3rd round, it's sunset and the stage is partially empty. The only changes among the 3rd and 4th round is the animals: can be seen dogs and sheep in one, and crows in the other.
  • Cambodia: The fight takes next to the Angkor Wat Temple. Can be seen shrubs, stones and a electric post. The weather in the stage is cloudy.
  • Mexico: The Mayan city of Chichen Itza. The fight takes in a ancient building. Can be seen people cheering, a screen with Heidern, plaques with the game's name with the inscription MEXICO-TV by IO-NET, an antenna, the Mexican flag and a river and the Kukulcan Temple, in the background. Changes: in two first rounds, it's day; in the 3rd round, it's sunset, the stage is empty and the screen it's off; from the 4th round, it's night and a torch is on.
  • Italy: An aerial plataform next to the Cathedral and the Tower of Pisa. Can be seen Mr. Big and Krauser, two screens, one showing Heidern, a cameraman and the Italian flag, in the left and in the right. Changes: from the 2nd round, the plataform rise, and appears a blue flag with game's short name in the tower; from the 4th round, one more rise until the top of the tower, where can be spotted the two villains and a sign FINAL: THE KING OF FIGHTERS.
  • Nests: In the arcade version, similar to the Italy stage, in a dark version. In the console version, the fight takes in a military airplane, next to a helicopter. Can be seen obstacles, a miltary jeep and a war tank. There's a little turbulence and things start to fall. Associated with the Nests Team.
  • Omega Rugal: In the arcade version, a heap of debris, possibly military aircraft. Can be seen a control panel screen in the background. In the console version, is a version of Sky Noah stage. Can be seen control panels, screens and ladders. Associated with Omega Rugal.

External Links


This page uses Creative Commons Licensed content from Wikipedia (view authors).
Advertisement