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The King of Fighters XI

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The King of Fighters XI
Poster-xi
The King of Fighters XI
Developer(s)SNK Playmore
G1M2 (PS2)
Publisher(s)Sega (Atomiswave)
SNK Playmore
Release dateArcade
JP October 26, 2005
NA 2006
PlayStation 2
JP June 22, 2006
NA November 13, 2007
EU July 6, 2007
PlayStation Network
JP December 17, 2014
GenreFighting
Game modesTeam Battle, One-On-One; Up to 2 players simultaneously
Platform(s)Arcade, PlayStation 2, PlayStation Network

The King of Fighters XI (KOF XI) is the eleventh installment of The King of Fighters series. The game continues the story of The King of Fighters 2003. Its tentative title was The King of Fighters 2004 though this name was debunked by the end of 2004. The numerical distinction for the series is based primarily on SNK Playmore wanting to avoid being locked into a rigorous yearly schedule of releases.


StorylineEdit

Mukai, a member of a mysterious group, stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. Taking advantage of the situation at hand, Ash stole the Yata Mirror from Chizuru and drained her powers in the process. In the advent of a new KOF tournament, new faces are handed invitations, while old faces, such as Eiji Kisaragi, return to the ring. Among the new KOF participants are Oswald, Duck King (a South Town veteran fighter himself), Momoko, and Elisabeth. All these fighters will find themselves in a tournament full of mysteries and secrets started by motives that they’d ignored. Behind this healthy competitive tournament hides a hidden force called "People from the Past" with a mysterious goal.

Game MechanicsEdit

Aside from the already known gameplay maneuvers that add much depth to the gameplay, Runs, Rolls, Short Jumps, Guard Cancel CDs and Rolls, Empty Cancels, and the returning Quick Emergency Roll, the four largest innovations KOF XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Gauge and the Dream Cancel.

The Skill Stocks significantly complicate the gameplay of KOF. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.

KOF XI utilizes the Tactical Shift System from KOF 2003, but makes very important changes. The Quick Shift allows you to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinities by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.

The last new feature of KOF XI is the Dream Cancel. Like the Super Cancel that first appeared in KOF '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos; however, the Dream Cancel is more deadly than ever, allowing a DM to be canceled into an LDM, at the expensive price of two Power Stocks and one Skill Stock.

Should the timer run down in a match, the winner is no longer decided based upon who has the most life remaining. Instead, the judgment bar, a new bar of circular shape composed of two colors, each one representing one player (red or blue, which are the colors displayed in the portraits of the characters of each side) acts as a quantifier of the skill of each player. Whichever player has the judgment bar towards his side will be the victor if none of the teams win defeating all three characters from the opposite team; rarely, if the bar is exactly in the center, the match will end in a draw and both sides will lose. The bar is affected by each attack that the players get in, combos affect progressively more, and when a character of the opposing team is defeated, the bar suffers a big change against that player. This makes taking care of keeping one's characters alive pretty important, giving strategy to the tags system.

CharactersEdit

Kyo & Iori TeamEdit

Mid-BossesEdit

Playstation 2 exclusive hidden charactersEdit

PS2 Special Edit TeamsEdit

Unrequited Love (?) TeamEdit

  • Sie Kensou
  • Ramon
  • Robert Garcia

Justice TeamEdit

  • Kim Kaphwan
  • Tizoc
  • Athena Asamiya

KOF Heroes TeamEdit

  • Kyo Kusanagi
  • K'
  • Ash Crimson

2003 Heroes TeamEdit

  • Ash Crimson
  • Duo Lon
  • Shen Woo

Girl TeamEdit

  • Kula Diamond
  • Momoko
  • Athena

Bird TeamEdit

  • Duck King
  • Tizoc
  • Jyazu

'96 Art of Fighting TeamEdit

  • Ryo Sakazaki
  • Robert Garcia
  • Yuri Sakazaki

Punishment TeamEdit

  • Whip
  • Elisabeth Blanctorche
  • B. Jenet

Older Brother TeamEdit

  • Adelheid Bernstein
  • Gato
  • Ryo Sakazaki

"Older Sister" TeamEdit

  • Vanessa
  • Elisabeth Blanctorche
  • King

Buriki One TeamEdit

  • Gai Tendo
  • Ryo Sakazaki
  • Silber

Ninja TeamEdit

  • Eiji Kisaragi
  • Mai Shiranui
  • Jyazu

Currently Reforming TeamEdit

  • Kim (as the leader)
  • Next two members can either be:
    • Ash Crimson
    • Iori Yagami
    • Shion
    • Magaki
    • Silber
    • Jyazu
    • Geese Howard
    • Mr. Big

New Challenger TeamEdit

  • Any team solely composed of PS2 exclusive characters

StagesEdit

GalleryEdit

External LinksEdit



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